5/28/2023 0 Comments Instacast moldYou should've chosen a path, a concept and gone with it instead of having this mess that does nothing right. I have lots of other complains about skills themselves but none of them should exist anyway, so it would be stupid to fix something that shouldn't have existed in the first place. So it makes more sense to use Vindi dodge with non Vindi legends. You can turn those on and press dodge, you can hit enemies with those while evading everything. On the contrary, Mallyx has torment pulses, Jalis has rotating hammers. You can't cast them while above and there's no skill you can turn on and spend AFK time above and hit enemies. Dodge has nothing to do with legend skills. Dodge gives/extend boons, but what boons? Might and regen? Everybody has got those already, and those boons are much easier to manage with other classes without sacrificing any dodge and spending AFK time. There are some traits try to encourage you to switch between Kurzick and Luxon to gain endurance, but there's no benefit to do it. Trait line only leverages the problem even more. It's harder to land them at their full duration so they are more rewarding in return. If you put them at the wrong time, at the wrong place, boss can punt them across the room leaving you with nothing. Enemies can also knock them back and they suffer from blinds. Kalla is very powerful for example, but its skills are stationary. Should the enemy moves out, you're screwed. I don't want to put much more effort into something when there's nothing to gain. Now we are playing with 3 legends, extra complexity, OK but what do we have in return? If you're going to put more weight on players, you should reward them more. How do Kurzick and Luxon belong together? What's so special between these two that they had to come together as bundle and not as separate legends? Demon and Dwarf for example, have much more synergy between them than Kurzick and Luxon. Even other old legends that are unrelated to each other have better synergy between them. There's no reason to switch between healer and dps sets in combat, they have completely different use cases. They are random skills with random effects. Again, why like this? Those skills don't work together, they have no synergy. It has two legend skill sets in one slot. Also, what is this new dodge mechanic other than an additional AoE skill anyway? It isn't inspiring or original at all. It's much more AFK time than any other class. It spends more time evading and stays out of combat more than anything else. It tries to have something new, new dodge mechanic, ok but why like this? Trailer says it rushes into the battle rather than dodging (not word to word), but on the contrary, it dodges more and longer than any other class tbh. I haven't seen anyone made any sense out of it. I really want to hear Vindicator designers on their principles behind this spec. It's either extremely, I mean very highly extremely rushed or it was designed by people who had no idea what they were doing. It's blasphemy to this game's history, gameplay designers (especially the core Revenant designers) and players. It has no concept, no style, no attitude, no character, no synergy with anything. This is about design principles behind it. I don't care about those. Numbers can be adjusted. This isn't about low/high dps, low CC etcc. I may sound like I'm exaggerating but listen to me first. Just like how terrible the Vindicator is. I cannot stress how great core Revenant is. They have their idle convo, voice acting, trait lines that fit and mold perfectly in different situations. You combine them to make your build suitable for different situations and change your gameplay completely even without any elite spec. Legends have so much character, whether it's skill animation or effect. I fell in love with the game with falling in love with Revenant. It's nothing Revenant has ever been and I bet everything I have that it wasn't designed by the people who designed core Revenant.Ĭore Revenant is the best class I've ever seen in any MMO. It's not even a design, it's random things put together.
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